Launch updates: performance, building and reported fixes
Pequi studios published several Mayday updates after the November 2 launch. The November 7 announcement reports a major performance improvement and tool-free object movement. The November 8 post reports further optimization, gameplay adjustments and resource, animal and Comfort fixes. These are developer-reported changes, not independently measured performance results or a promise that every issue is resolved.
| Announcement date (EST) | Selected reported changes |
|---|---|
| November 8, 2026 | Additional optimization; fewer Skeleton Horde enemies on Medium; doubled Desert Puzzle time; controller hotbar can unequip tools |
| November 8, 2026 | Resource and animal-den respawning fixes; farm-animal pen/coop issue; Comfort-point movement issue |
| November 7, 2026 | Major performance work; moving furniture and other objects separated from the Hammer |
| November 6, 2026 | Bee, achievement, stove, controller and inventory fixes; sickle durability consumption reduced by 25% |
| November 5, 2026 | Save-loading cave-location fix and Kraken quest fix, in separate posts |
| November 5, 2026 | Steam Deck controls, quest adjustments, Easy-mode changes and main-menu version display |
Performance claims need attribution
In its November 7 post, the developer says a feature introduced just before launch caused lower frame rates and affected other systems, including cutscene behavior. It reports identifying the problem and releasing a substantial improvement. This is the team’s explanation, not a diagnosis independently established by this site. No before-and-after frame-rate measurements are supplied here.
A released building change versus a preview
The November 6 post previewed a tool-free moving action for buildings and furniture. The November 7 post then described that change as available from the start. The latter still assigns building, decorating and destruction functions to the Hammer. The base-building guide follows that later description rather than treating every preview sentence as a final control specification.
Other November 8 changes
The newest announcement reviewed reports a fix for getting stuck and being unable to travel after the first Kraken conversation. It also says the Alchemist’s Machine disappearance issue was fixed and that the machine can be found inside the cave. These are the developer’s descriptions of fixes, not a complete quest walkthrough or a guarantee about every saved state.
Do not confuse future work with shipped features
The November 7 announcement lists Casual (Very Easy) difficulty and further Steam Deck compatibility work as planned improvements. The November 8 post reviewed here does not confirm the release of Casual difficulty, so this guide does not present it as available. A controller-support fix is also not the same as a formal handheld verification result.
The news feed may contain newer announcements after this snapshot. Check official Steam news and the game’s displayed version before applying launch-era information. Dates in this table are converted to America/New_York time (EST).